Fraps is hands down the best 3D capture software I have seen to date ... 
http://www.fraps.com/ although its not free its byfar the best.... works with 
OpenGL and DirectX. although its limited by cpu and video card so i don't know 
if it would work that well on a slow system....
 
-CW

________________________________

From: [EMAIL PROTECTED] on behalf of [EMAIL PROTECTED]
Sent: Wed 1/24/2007 1:23 AM
To: osg users
Subject: Re: [osg-users] osgVideo


Here comes another question;

Rendering in some systems due to the cpu rate or something else may not be as 
fast as possible, that is they may not show the graphics in real-time; are 
these screen capturing software programs able to handle this, may be by writing 
the color buffer first rather than taking the actual screen image? 

Hope still some people following this thread :))
Any ideas are appreciated..
Thanks in advance :)


On 11/10/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: 

        Using the route described above, you can grab an image from a frame in 
a post-draw callback and write it to a file regardless of its size and aspect 
ratio I think, since it is not used as a texture.  Any video editing tool (not 
just AVID) should be able to grab a sequence of frames and make an AVI out of 
it.  I am sure even Window's Movie Maker, the free one that comes with XP will 
do that. 
        I also ran across a little snippet of code somewhere that you could use 
to write out an AVI, and even asks for what compression you want using the 
CODECs installed.  I might be able to dig it up if you are interested.  The 
part about running with a constant framerate is critical too, because it takes 
quite a bit of processor/disk to do it all and the animation will not be 
smooth. 
         
        -- Rick
        
         

         
        On 11/9/06, [EMAIL PROTECTED] < [EMAIL PROTECTED] <mailto:[EMAIL 
PROTECTED]> > wrote: 

                When we're putting together promo videos, we just dump out each 
frame as a
                tga then use Avid to edit the sequence and turn it into a 
useable video. 
                Admittedly we have a high-end Avid suite for this, but the 
dumping of the
                frames goes from the PS3, down the network and onto our PCs. We 
run at
                about 1 fps, but you can capture quite a lot of video by 
letting it run 
                overnight. In our case, we have several machines capturing 
different parts
                of the game, then let the video guys sift through it all.
                There's no reason why you couldn't set up a 512x512 render 
target at the 
                top of your scenegraph, change the aspect ratio to that of 
720x480 (3:2) 
                so it appears stretched (or if your card supports 
non-power-of-two
                textures, then you can do it at native resolution), then dump 
out each
                frame to an image file. I don't have any code to hand, but OSG 
can cope 
                with that easily. When you come to encode it, you can stretch 
it back to
                the desired resolution. Oh, and don't forget to make your 
animation
                dependent on framerate (i.e. assume you're running at a constant
                framerate), so the animation runs smoothly at full speed; 
otherwise you'll 
                pick up any variation in rendering speed.
                To put it all together, Avid did a home edition of their video 
editing
                software that was free to download and is fairly powerful, but 
I can't
                find it on their page, maybe they stopped doing it. If you're 
on Linux, 
                there's a free bit of software for video editing, called 
Cinelerra
                (http://heroinewarrior.com/cinelerra.php3 ). If you want to 
automate the
                process, and you use Linux, Transcode 
                (http://www.transcoding.org/cgi-bin/transcode) will import 
individual
                frames and spit out a video in a bunch of different formats. It 
might take 
                some time to set up to your liking, but it'll happily cope with 
most 
                things you can throw at it; it'll even mux any audio you might 
want to
                use.
                
                John Donovan
                Sony Computer Entertainment Europe
                http://www.scee.com <http://www.scee.com/> 
                
                
                [EMAIL PROTECTED] wrote on 09/11/2006 00:45:14:
                
                > Hello,
                >
                > PLEAAAAAAAAASE!
                > Does anybody have a way to automatically create an mpg or avi 
from an
                OSG
                > fly through?  So, that it plays back in real-time? 
                >
                > Basically, I want to generate videos for demo purposes.
                >
                > ie.
                > loop
                > update frame
                > render scene
                > capture screen
                > down convert screen capture to acceptable format (720x480) 
                > end loop
                > concatenate screen captures into video file.
                >
                > Recommendations are also welcome.
                >
                > Thanks.
                >
                > Zach
                >
                > _______________________________________________ 
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                > http://www.openscenegraph.org/
                
                
                
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CodeSchbeke Software Solutions
Senior Project Team
Computer Engineering Department
Middle East Technical University
Ankara/TURKEY 
http://senior.ceng.metu.edu.tr/2006/codeschbeke 
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