Robert Osfield wrote: > I merged updates to GraphicsWindowWin32 today, I don't know whether > they will have a baring on Cygwin
You are correct. I discovered last evening after my post and seeing you had posted some updates that a cvs update did resolve the running issue. With a current cvs I was able to compile in Cygwin and run osgAnimate, osgPlanets, osgWindows cow.osg and osgViewer cow.osg. The issue with the paths still seems to be present in that now I must be in the test data directory even with OSG_FILE_PATH set and I must also have the path for the osgPlugins not just their parent directory in my PATH variable. I have discovered as well that osgPlanets completes normally, osgWindows and osgViewer with the cow.osg will hang when I escape to quit on them and the interesting one which may help us with these hangs is that when I ran osgAnimate one time and I was not in the test data directories I got a screen with the checkerboard but no airplanes and when I exited I returned to console mode as expected. But when I was in the test data directory and ran osgAnimate and saw the checkerboard and airplanes then when I escaped to quit the process hangs. > a CVS update. If there are tweaks you have to do could please send > them along to osg-submissions. So far the only thing (besides a lot of prints to the screen to try to debug is add the X_LIBS value to the OTHER_LIBS value in the CYGWIN section of Makedefs. I will post that to osg-submissions. I ma unsure why I had to do that butit cleared up the SwapBuffers and other errors. > As for the thread exit issue, I can reproduce error with OpenThreads > WorkCrew, but don't have any problems with thread exit under Linux That was just a WAG but there is something - some part of some of the test programs that is waiting to exit and causing the main process to hang - see above about the osgAnimate. By the way - I don't mean to say it is strictly OSG - their could obviously be an idiosyncracy with Cygwin despite their success converting Linux apps to Cygwin we might have some oddity here. Thanks for the help and it sure is great to see some of these windows compiling and running again. bk _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
