I have some expirience integating C# into C++. In theory it is OK, but in practice.... I suggest you use something that has already made (ogre i belive has a binding) Integrating is a project on its own, and a huge one..
bye, ivan 2007/1/24, 함승호 <[EMAIL PROTECTED]>:
Hi. I am searching for C# version of OSG. I had already programmed simulation kernel by using C#. Now I am trying to visualize the result of my kernel. Dose anybody have C# version?? If you have one, please send it to me. It should be contained most of the functions of OSG C++. It is OK binding or wrapping, if it's fully working. My e-mail address : [EMAIL PROTECTED] Thanks~ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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