Hi,
On Wednesday 24 January 2007 10:32, Robert Osfield wrote:
> One thing to look for is output of error messsages to the console - by
> default the OSG checks once every frame for OpenGL errors and if finds
> out it reports it, and ups the granularity that it checks for errors.
> If the OSG is sending erroneous OpenGL data then typically you'll get
> message printout out to the console. OpenGL does catch all problems
> though so the OSG can still send invalid pointers etc, but in general
> the OSG should play nice and send everything along safey. The OSG is
> used by a great number of users so such problems tend to get spotted
> and fixed pretty early on in a features life.
... you remember the line in renderer.cxx that I commented out on your sgi
last christmas.
Does that tell something?
Greetings
Mathias
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
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