Hi Zach, and thank you for the reply,

I'me quite sure the nodes have culling active, since on the model is
culled on the sides of the frustum, and on bottom and top of the
frustrum. it just don't cull at the near and far.

my model has cullingActive TRUE on the ".osg" file.



This is really wierd. I'm setting the perspective matrix on the right place?,
if not where should I do it?

, also,

when I set the perspective, osg automatcly set the frustum polytope right?

thank you

Ryven

------------------------------------------

Hello Ryven,

Are you sure the nodes you are loading have culling active?  I mean do you
setCullingActive(true)?


Zach

-----Original Message-----
From: osg-users-bounces at openscenegraph.net
[mailto:osg-users-bounces at openscenegraph.net] On Behalf Of Ryven
Sent: Thursday, January 25, 2007 15:18
To: osg-users at openscenegraph.net
Subject: [osg-users] Frustum Cull

Hello

how can I set the far and near of the frustum? I have set the perspective
using,


viewer.getCullSettings().setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_
COMPUTE_NEAR_FAR);
viewer.setSceneData(processed_model.get());
viewer.realize();
viewer.setLensPerspective(40.0, 30.0, 0.5, 1.0);


but this way, opengl clips the geometry, but there is no frustum cull by
osg, the primitives and triangles are just the same. I can cull if I don't
set DO_NOT_COMPUTE_NEAR_FAR, bu this way I can't set the far and near.

Can someone help?

sorry about the bad english
thanks
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