Hi Melis,

From your list the OSG has readers for VRML, .3ds, .x (directx - works
on all platforms) and Collada.  However, of these the OSG only has a
writer for Collada.

Collada is still pretty new so there support isn't very mature in the
various modelers and graphics toolkits but the situation is improving.
Collada is about data interchange, its the only one from you list that
is focused purely on this, the rest are biased towards some particular
app or usage model.

Robert.

On 1/28/07, melis melis <[EMAIL PROTECTED]> wrote:
Hi there;

 I am just looking for an easy and supported file format(may be by a
concortium, or sourceforge, or some other well-known) to save my animated
files. I have searched around and were able to find some like VRML, X3D,
Collada, 3DXML, xVRML, 3ds, fbx, XAML,U3D, directx do any of you have any
idea about which one to prefer? I want my files to be able to save animation
files in addition to modelling, and want it to be as easy as possible, and
also compatible with osg (may be via already written plug-ins) and easily
convertible to other standardized formats maybe. The animations will however
be complex ones and I will be using OSG or Maya in reading and writing these
files. Upto now what I have in hand is that;

 *  osgDB supports vrml 1.0 files and has somehow incomplete plug-in for
vrml 2.0, the link on the osg-plugin page - vrml 2.0 reader plugin.
 * 3Ds seems to have a complex structure(at last I couldnt resolved easily)
and the specifications seems to be not opened, (I am not sure maybe I am
wrong).
 * DirectX seems to be only for windows.
 * 3DXML seems to be just for modelling files.
 * Collada seems to be good enough since now has support of physics but
seems less popular to other vrml and x3d, or maybe I am wrong.
 * VRML and X3D seems to have the standard about web3D.

 I will be gratefull about listening your experiences with any of these
formats or others (that I am not aware of :( )

 Any ideas, any articles and any links discussing the advantages and
disadvantages will be greatly appreciated.

 Thanks a lot , Melis :)

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