Thanks Robert for help
Where can I learn more about various bins and their usage?
Thanks,
Ivan
2007/1/28, Robert Osfield <[EMAIL PROTECTED]>:
Hi Ivan,
The RenderBinName is the way for the rendering backend to decide which
RenderBin prototype to use, so in your case a EffectNodeStorted with
by the RenerBinName to use.
The bin number is the place in the parents RenderBin where the new
rendering bin is placed, lower numbered bin numbers are drawn first.
Bin number 10 is default to the transparent bin.
The default registered "RenderBin" is state sorted.
When you specify a render bin details on a StateSet you don't use the
StateSet rendering hint you just the bin number of bin name directly.
Robert.
On 1/28/07, Ivan Bolčina <[EMAIL PROTECTED]> wrote:
> HI.
>
> How to make sure that particle in particle system don't get sorted?
>
> I tried something like this
> StateSet {
> DataVariance STATIC
> rendering_hint OPAQUE_BIN
> renderBinMode USE
> binNumber 10
> binName EffectNotSorted
>
> With this:
>
> RefPtr<osgUtil::RenderBin> rb=new
> osgUtil::RenderBin(osgUtil::RenderBin::SORT_BY_STATE);
>
> osgUtil::RenderBin::addRenderBinPrototype("EffectNotSorted",rb.get());
>
> But I am not sure particles are not sorted anyway. I am also not sure
what
> is distinction between render bin number and render bin name?
>
> How to register a render bin that doesn't care about distance and just
adds
> particles?
>
> Thank you and bye,
> ivan
>
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