Ok, i will test it as soon as possible

2007/2/1, Drew Whitehouse <[EMAIL PROTECTED]>:

Hi Adrian,

There seems to be another issue with the keyboard handling. The
modifier keys aren't being handled properly. To see it, try holding
down shift or control in osgkeyboard.

-Drew

On 1/22/07, André Garneau <[EMAIL PROTECTED]> wrote:
>
>
>
>
> Hi Adrian,
>
>
>
> Could you try out the osgkeyboard application and check if you see the
> keystrokes ? It's working fine here.
>
>
>
> Thanks,
>
>
>
> André
>
>
>
>  ________________________________
>
>
> De : [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] De la part de
> Adrian Egli
>  Envoyé : January 21, 2007 12:44 PM
>
>  À : osg users
>  Objet : Re: [osg-users] Re: GraphicsWindowWin32 is here! :-)
>
>
>
>
> But know we have another issue, Keyboard doesn't work, or at the least
the
> stateManipulator: 'w', ... , 'f' no longer work
>
>  /adegli
>
>
> 2007/1/21, André Garneau < [EMAIL PROTECTED]>:
>
>
>
> Thanks for the feedback Adrian. I'm glad it's working on your setup as
well
> (my ATI testbed was a somewhat outdated board).
>
>
>
> To Brede: If you are unable to debug the osgViewer DLL because its
symbols
> are not loaded (even if it's a debug DLL), you're not alone; this is an
> issue I'm also seeing from time to time (it's not consistently that
way).
> The only workaround for this elusive issue is to rebuild only the
osgViewer
> dll and then your test application. Doing a rebuild all (all examples,
> plugins, etc.) seems to confuse Visual Studio. Others on the internet
are
> reporting similar issues. Might be that it's fixed in VS2005 SP1, but
I'm
> not holding my breath. J
>
>
>
> André
>
>
>
>  ________________________________
>
>
> De : [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] De la part de
> Adrian Egli
>  Envoyé : January 21, 2007 11:46 AM
>
>
>
>  À : osg users
>  Objet : Re: [osg-users] Re: GraphicsWindowWin32 is here! :-)
>
>
>
>
> Yes, i tried this change with my ATI X1600 mobile: It works .
>
>  /adegli
>
>
> 2007/1/21, André Garneau <[EMAIL PROTECTED] >:
>
> Hi All,
>
>  I have been able to test on an ATI board last week and found the issue
ATI
>  users are reporting (fix in my development branch but not released
yet).
>
>  The current workaround is to comment the following line (in
>  GraphicsWindowWin32::setPixelFormat())
>
>  attributes.set(WGL_SET_SWAP_METHOD_ARB, WGL_SWAP_EXCHANGE_ARB);
>
>  In addition to that another issue fixed that may give problems is that
the
>  sample OpenGL window used to select pixel formats was always created on
the
>  primary device. If a window was created on a separate graphics card
that
> had
>  a different driver than the primary device (for example primary device
was
>  an NVIDIA board while other cards were ATIs), then pixel formats would
not
>  match.
>  This has been fixed in my private dev branch as well. I'm currently
testing
>  the update and it should be released soon.
>
>  André
>
>  -----Message d'origine-----
>  De: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] De la part
> de Robert Osfield
>  Envoyé: January 21, 2007 6:13 AM
>  À: osg users
>  Objet: Re: [osg-users] Re: GraphicsWindowWin32 is here! :-)
>
>  Hi Carlo and Adrian,
>
>  On 1/20/07, Carlo Camporesi <[EMAIL PROTECTED]> wrote:
>  > Windows System Error #0 :
>  > GraphicsWindowWin32::setPixelFormat() - No matching
> pixel
>  > format found based on traits specified. Reason : Operation not
Completed.
>
>  Thanks for the reports, first step to getting it sorted.
>
>  Currently osgViewer doesn't have support for relaxing the
>  osg::GraphicsContext::Traits constraints so if it asks for a format
>  that is not supported it in theory should just fail and not create a
>  window.  This looks like its happening here, but there also could
>  perhaps be something else amiss with setting up the pixel format -
>  i.e. the pixel format *is* supported by the hardware, but
>  driver/GraphicsWindowWin32.cpp aren't working properly together.
>
>  So there are potentially two parts to resolving this problem:
>
>    1) If its a problem with setting up pixel formats on ATI then we
>  need to look to what
>        that is and fix it/find a workaround in the GraphicsWindowWin32
code.
>
>    2) If its an issue of osgViewer not yet having a formalised system
>  for relaxing the
>        Traits so that a pixel format that is "good enough" fit, rather
>  than a perfect is
>        acceptable.
>
>  I am curious what pixel depth are you machines set to?
>
>  Robert.
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>
>
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>


--
Drew Whitehouse
ANU Supercomputer Facility Vizlab
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