On 2/1/07, Mike Wittman <[EMAIL PROTECTED]> wrote:
> This week I have been working on a new threading model for the OSG, > one that allows the update, cull traversals to work in a parallel with > the draw traversal. This has meant a few changes to the core osg, > osgUtil and osgViewer, but most of these are now complete - complete > enough for me to get some first benchmarking results... > > I have a small and larger town models and both are coming in at tad > over 50% faster with the new threading model. This is for a dual core > CPU, on a single screen, with vsync off. This is fantastic news! Concurrency is not easy, so anything that enables the use of those extra CPUs in multi-core machines with minimal developer effort will likely be a huge boon for OSG. I'm eagerly looking forward to using this new threading model in the future.
Yeah it is a really good news ! Can't wait to try it. :) It's maybe a bit off topic, but is there any prevision date for the 1.3releasse ? -- Serge Lages http://www.magrathea-engine.org
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
