HI Stephan, On 2/2/07, Stephan Kussmaul <[EMAIL PROTECTED]> wrote:
If you should need any more databases for your tests we could provide you those. E.g. this early version of an island we are just working on. You could also use it for presentations and any non-commercial purposes. www.triangraphics.de/files/isle_ive_rgb.zip
Thanks, I've download the database and come across a few problems. When I run osgviewer master.ive The tiles are paged in slowly, taking quite a few frame hits along the way, presumably because of large display lists or textures. Doing the compile in a shared context in the background might be the solution for this. The second problem and outwardly more serious is that the low res tiles that come up initially are all white, and just very simple quads, and as the higher res tiles are paged in holes appear where the tiles should be. If I run osgviewer tile*.ive After a delay in load the whole model loads up and runs at a solid 75Hz without a frame drop in sight. I haven't looked at master.ive yet, perhaps its an issue of versioning (I'm using OSG CVS) or perhaps paths.
If you need s.th. bigger or some adjustments to your needs, we might be able to provide those, too.
What did you mean with the "s.th." above?
And if you allow me to do some advertising: the terrain was generated with Trian3D Builder v1.1, which we have just released. Sure it's based on OSG- what else? ;-)
He he, no harm a little advertisement :-) Thanks for the database, it'd be good to get everything running without any frame drops, something a future round of database paging experiments... Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
