Thanx Robert, I will certainly look at the osgsimulation example. What i am trying to learn is how the terrain mesh is generated from DEM raster images through osgTerrain. I want to understand the algorithm which is doing this in osg. best regards RJ
On Wed, 2007-02-07 at 13:24 +0000, Robert Osfield wrote: > Hi RJ, > > osgTerrain at present is used to build paged databases, and as such > typically used as an offline tool. There isn't one single function > for generating the terrain database the capabilities of osgTerrain, > and I'm not sure what you are exactly looking for. The principle is > that you add the source data you want, let it build the quad tree > hierachy for this and then goes off and build the database. > > If osgdem is too complicated then perhaps look at osgsimulation as it > uses osgTerrain::DataSet is a pretty simple way. > > Robert. > > On 2/7/07, RJ <[EMAIL PROTECTED]> wrote: > > Hi folks, > > i am looking at the osgdem and osgTerrain to understand how exactly > > terrain are generated. I am not able to find out the function which > > generate the terrain data i.e do all the long calculations for us. > > Can some body help me in figuring out this function ... > > thanx in advance > > RJ > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
