Hi,

I know why there is a difference in behavior between the two different
ways of settings DO_NOT_COMPUTE_NEAR_FAR.  In principle the results
should be the same.  Try putting some debugging messages in the
computerIntersections method to see what projection matrix it is used
in each case, this might give you a bit more of a clue as to the
cause.

Robert.

On 2/10/07, Panagiotis Papadakos <[EMAIL PROTECTED]> wrote:
I have a problem with computeIntersections, which I am using to see if I pick 
an object or not.

The problem is that it is not working when I set the setComputeNearFarMode to 
DO_NOT_COMPUTE_NEAR_FAR
using the following code and at the same time use anaglyphic stereo.

m_viewer->getCullSettings().setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR);

If I set the environmental variable OSG_COMPUTE_NEAR_FAR_MODE to 
DO_NOT_COMPUTE_NEAR_FAR
picking in stereo works as expected.

Am I missing something?

--
Papadakos Panagiotis
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