Hi,

What do you mean by view space?  Doing you eye coordinates?  Or model
coordinates?

If you want a light relative to eye coordinate frame than attach the
Light it to an osg::LightSource with its RefeferenceFrame set to
ABSOLUTE_RF, if you one it in model coordinate then use RELATIVE_RF.
See the osglight example for details on use of osg::LightSource.

Robert.

On 2/11/07, UnSeal <[EMAIL PROTECTED]> wrote:
Hi,
how can I translate my light to view space?
I use osg::light.

osg::Light* myLight = new osg::Light();
myLight->setPosition(osg::Vec4(10, 10, 3, 0));

And how to trans. it to view space?
UnSeal
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