Hi Adrain,

Thanks for screenshots, it does like a thread issue of some kind.

Again, could please answer the following questions:

What hardware do you have ?

  1.a) Graphics hardware
  1.b) CPU type, number of cores, are they enabled?
  1.c) Number of screens and their configuration

It is *absolutely* essential to know this as it has a great impact on
pining down what might be wrong.

As this could be a threading issue, it'd be worth toggle different
threading modes, you can now do this via the env var OSG_THREADING, so
try:

set OSG_THREADING=SingleThreaded
osgshaders

And see what happens.

I'll do some stress testing of osgshaders at might to see if I can
trip the same error.

Robert.


On 2/14/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
Hi Robert, and others

i worked on the problem, please have a look at the attachements.

detailed information attached, for robert, the last mails were just for your
information that it doesn't work, now i can tell really more, have a look at
the files, may you need still more information.

/adegli

2007/2/14, Robert Osfield <[EMAIL PROTECTED]>:
> Hi J-S,
>
> osgmanipuilator is a new example, and I haven't yet had a chance to
> port it across to osgViewer.  Work in this direction has started, but
> requires mods to further mods to osgManipulator to make it a bit more
> flexible w.r.t how its set up.  Could you send a complete modified
> osgmanipulator.dsp?
>
> As for the wrappers errors, not sure how to fix these.
>
> Robert.
>
> On 2/14/07, Jean-Sebastien Guay < [EMAIL PROTECTED]> wrote:
> > Hello Robert,
> >
> > > I have merged and number of build and execution fixes today, so CVS
> > > should now be in a better position under Windows and X11.  XCode
> > > projects will still be out of sync though.
> > >
> > > Please keep testing :-)
> >
> >
-------------------------------------------------------------------------------
> > Project "example osgmanipulator":
> > - It still has a dependency on Producer... I thought you had converted
all
> > examples to osgViewer?
> > - In the interim, the Win32 project file does not have the Producer lib
> > directory in "additional library paths" :
> > ../../../../Producer/lib/$(PlatformName)
> >
> >
-------------------------------------------------------------------------------
> > Project "Core osgManipulator":
> > - Dragger.cpp: I get this error:
> >
> > 1>..\..\src\osgManipulator\Dragger.cpp(34) : error
C2664:
> >
'std::_Vector_iterator<_Ty,_Alloc>::_Vector_iterator(const
> > std::_Vector_iterator<_Ty,_Alloc> &)' : cannot convert
parameter 1 from 'int'
> > to 'const std::_Vector_iterator<_Ty,_Alloc> &'
> > 1>        with
> > 1>        [
> > 1>            _Ty=osgUtil::Hit,
> > 1>            _Alloc=std::allocator<osgUtil::Hit>
> > 1>        ]
> > 1>        Reason: cannot convert from 'int' to 'const
> > std::_Vector_iterator<_Ty,_Alloc>'
> > 1>        with
> > 1>        [
> > 1>            _Ty=osgUtil::Hit,
> > 1>            _Alloc=std::allocator<osgUtil::Hit>
> > 1>        ]
> > 1>        No constructor could take the source type, or constructor
overload
> > resolution was ambiguous
> >
> > At Dragger.cpp line 33, if I remove the 0 from the hitIter constructor
call, it
> > compiles. Dunno if this is the right fix, but I think an iterator is
> > initialized to zero anyways...
> >
> >
-------------------------------------------------------------------------------
> > Project "osgWrapper osgViewer":
> > I get the following linker errors:
> >
> > 9>CompositeViewer.obj : error LNK2019: unresolved external symbol
> > "__declspec(dllimport) public: void __thiscall
> > osgViewer::CompositeViewer::setFrameStamp(class
osg::FrameStamp *)"
> >
([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@@Z)
> > referenced in function "public: __thiscall `anonymous
> > namespace'::reflector46::reflector46(void)"
> > ([EMAIL PROTECTED]@@[EMAIL PROTECTED])
> > 9>Viewer.obj : error LNK2019: unresolved external symbol
"__declspec(dllimport)
> > public: void __thiscall
osgViewer::Viewer::setFrameStamp(class osg::FrameStamp
> > *)" ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@@Z)
> > referenced in function "public: __thiscall `anonymous
> > namespace'::reflector52::reflector52(void)"
> > ([EMAIL PROTECTED]@@ [EMAIL PROTECTED])
> >
> >
> > Other than that, everything seems to compile. Note that this is in Debug
only.
> > I'm compiling Release as we speak.
> >
> > J-S
> > --
> > ______________________________________________________
> > Jean-Sebastien Guay     [EMAIL PROTECTED]
> >                         http://whitestar02.webhop.org/
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>


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