Hi Adrain, Thanks for screenshots, it does like a thread issue of some kind.
Again, could please answer the following questions: What hardware do you have ? 1.a) Graphics hardware 1.b) CPU type, number of cores, are they enabled? 1.c) Number of screens and their configuration It is *absolutely* essential to know this as it has a great impact on pining down what might be wrong. As this could be a threading issue, it'd be worth toggle different threading modes, you can now do this via the env var OSG_THREADING, so try: set OSG_THREADING=SingleThreaded osgshaders And see what happens. I'll do some stress testing of osgshaders at might to see if I can trip the same error. Robert. On 2/14/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
Hi Robert, and others i worked on the problem, please have a look at the attachements. detailed information attached, for robert, the last mails were just for your information that it doesn't work, now i can tell really more, have a look at the files, may you need still more information. /adegli 2007/2/14, Robert Osfield <[EMAIL PROTECTED]>: > Hi J-S, > > osgmanipuilator is a new example, and I haven't yet had a chance to > port it across to osgViewer. Work in this direction has started, but > requires mods to further mods to osgManipulator to make it a bit more > flexible w.r.t how its set up. Could you send a complete modified > osgmanipulator.dsp? > > As for the wrappers errors, not sure how to fix these. > > Robert. > > On 2/14/07, Jean-Sebastien Guay < [EMAIL PROTECTED]> wrote: > > Hello Robert, > > > > > I have merged and number of build and execution fixes today, so CVS > > > should now be in a better position under Windows and X11. XCode > > > projects will still be out of sync though. > > > > > > Please keep testing :-) > > > > ------------------------------------------------------------------------------- > > Project "example osgmanipulator": > > - It still has a dependency on Producer... I thought you had converted all > > examples to osgViewer? > > - In the interim, the Win32 project file does not have the Producer lib > > directory in "additional library paths" : > > ../../../../Producer/lib/$(PlatformName) > > > > ------------------------------------------------------------------------------- > > Project "Core osgManipulator": > > - Dragger.cpp: I get this error: > > > > 1>..\..\src\osgManipulator\Dragger.cpp(34) : error C2664: > > 'std::_Vector_iterator<_Ty,_Alloc>::_Vector_iterator(const > > std::_Vector_iterator<_Ty,_Alloc> &)' : cannot convert parameter 1 from 'int' > > to 'const std::_Vector_iterator<_Ty,_Alloc> &' > > 1> with > > 1> [ > > 1> _Ty=osgUtil::Hit, > > 1> _Alloc=std::allocator<osgUtil::Hit> > > 1> ] > > 1> Reason: cannot convert from 'int' to 'const > > std::_Vector_iterator<_Ty,_Alloc>' > > 1> with > > 1> [ > > 1> _Ty=osgUtil::Hit, > > 1> _Alloc=std::allocator<osgUtil::Hit> > > 1> ] > > 1> No constructor could take the source type, or constructor overload > > resolution was ambiguous > > > > At Dragger.cpp line 33, if I remove the 0 from the hitIter constructor call, it > > compiles. Dunno if this is the right fix, but I think an iterator is > > initialized to zero anyways... > > > > ------------------------------------------------------------------------------- > > Project "osgWrapper osgViewer": > > I get the following linker errors: > > > > 9>CompositeViewer.obj : error LNK2019: unresolved external symbol > > "__declspec(dllimport) public: void __thiscall > > osgViewer::CompositeViewer::setFrameStamp(class osg::FrameStamp *)" > > ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@@Z) > > referenced in function "public: __thiscall `anonymous > > namespace'::reflector46::reflector46(void)" > > ([EMAIL PROTECTED]@@[EMAIL PROTECTED]) > > 9>Viewer.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) > > public: void __thiscall osgViewer::Viewer::setFrameStamp(class osg::FrameStamp > > *)" ([EMAIL PROTECTED]@osgViewer@@[EMAIL PROTECTED]@@@Z) > > referenced in function "public: __thiscall `anonymous > > namespace'::reflector52::reflector52(void)" > > ([EMAIL PROTECTED]@@ [EMAIL PROTECTED]) > > > > > > Other than that, everything seems to compile. Note that this is in Debug only. > > I'm compiling Release as we speak. > > > > J-S > > -- > > ______________________________________________________ > > Jean-Sebastien Guay [EMAIL PROTECTED] > > http://whitestar02.webhop.org/ > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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