HI Mihai,

I am going to have bash at implementing the ShadowMap and ShadowTexture
techniques today.  Last night I checked in the addition of an osgShadow .osg
support and pseudo loader, to enable me to switch between the various
techniques easily.  More on this later.

On 2/15/07, Mihai Radu <[EMAIL PROTECTED]> wrote:

 Hi Robert,

I'm having problems even allowing for a static light, so I don't need to
grab the updated position.
How do I add the PRE_RENDER [ to RTT ] Camera ? Adding a Group as the
SceneData, then adding ShadowedScene and Camera does not work :


The way to do the RTT Camera is to hide it entirely within the ShadowMap
technique, and just traverse it from with the ShadowTechnique::cull method.

Robert.
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