Hi Peter. You can use osg::Node::NodeMask & NodeVisitort::Traversal combination to help select which parts of the scene you want to use for different purposes including intersection traversals.
Robet. On 2/18/07, Peter Steibert <[EMAIL PROTECTED]> wrote:
Hello, At the moment I`m using a simple collision detection by means of osgUtil::IntersectVisitor (similar to the one in osgGA::DriveManipulator). My question: Is there an easy way to exclude a subgraph of the scene from IntersectVisitor so that collision does not occur but the subgraph is still rendered? Thanks in advance, Peter _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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