Hi Peter.

You can use osg::Node::NodeMask & NodeVisitort::Traversal combination
to help select which parts of the scene you want to use for different
purposes including intersection traversals.

Robet.

On 2/18/07, Peter Steibert <[EMAIL PROTECTED]> wrote:
Hello,

At the moment I`m using a simple collision detection by means of
osgUtil::IntersectVisitor (similar to the one in
osgGA::DriveManipulator).

My question: Is there an easy way to exclude a subgraph of the scene
from IntersectVisitor so that collision does not occur but the subgraph
is still rendered?

Thanks in advance,
  Peter


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