Hi Gian,

Thanks for doing the porting work.  I'm very busy so will stick playing with
the example on my TODO list and try to get to it this week.  In the meantime
I'd encourage the community to play.

A couple of quick notes:

1) I am thinking about having a subdirectory in include/osgViewer to store
all the various GraphicsWindow implementations,
   these would be pure headers and wouldn't be built when compiling
osgViewer, but could be used in 3rd party apps.

2) Adding menu items to examples has the potential for the various windwoing
toolkit examples divergering from one another
   which makes inclined to suggest having two examples - one which does
very simple thing of opening up a window and the
   same across all examples, and then let more complex examples be separate
from this.

3) I am concerned about the core OSG having too many external dependencies,
so wonder if we shouldn't keep windowing toolkit
   examples out of the core OSG and into their own collection of examples.
But to do this we'd need to make sure that they are
   easily accessible and easy to maintain.  The current wiki page which
fulfilled this role hasn't been particularly successful in this
   respect so we need to raise the profile of such bodies of work, and make
them much more of the family.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to