Hi Bruno. Try text->setFontResolution(120,120);
Robert. On 2/22/07, Bruno Fanini <[EMAIL PROTECTED]> wrote:
I'm still having these issues. It's not related to font resolution, I tried the exact settings of osgText examples, the issue is about aliasing. In the first post of this thread there are 2 screenshots, it's clear how black arrows (it's a character) are blocky and also the 'a' - for example - is aliased bad. In the osgText examples instead (screenshot attachment "osgtext.gif") they are smooth, well antialiased. So I tried enabling lots of stateset GL modes, but none worked... still having "blocky" and bad fonts.... How can I solve this? -- Bruno On 2/6/07, Robert Osfield <[EMAIL PROTECTED] > wrote: > On 2/6/07, Robert Osfield <[EMAIL PROTECTED] > wrote: > > Hi Bruno, > > > > The clue to the solution is in the line: > > > > Label.get()->setFontResolution(40,40); > > Forgot to mention, ref_ptr is a smart pointer, you can often treat it > just like a normal C pointer so the above doesn't need the get() to > return a C pointer, the following works just fine: > > label->setFontResolution(40,40); > _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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