On 2/26/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
On 2/25/07, Bruno Fanini <[EMAIL PROTECTED]> wrote: > Hi Robert & others, > > It seems I spotted the problem!! it was that line: > > _mySceneView->setGlobalStateSet( my_global_stateset.get() > ); > > that casused rendering issues on Label sub-Node, changing it to: > > _myRootNode->setStateSet( my_global_stateset.get() ); > > Worked!!! > > Now I'm wondering why setGlobalStateSet() in scene view caused all that > pain.... Were you disabling blending using override?
No, Blending and Alpha test are both enabled in global stateset and in Label geode: ->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON ); ->setMode(GL_BLEND, osg::StateAttribute::ON ); In the label geode stateset I just disable fog and lighting for a better look of text lables. What's the difference between setGlobalStateSet() in scene view and setStateSet() in root node? (just out of curiosity, btw now it works with 2nd solution) -- Bruno
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