On 2/23/07, Paul Martz <[EMAIL PROTECTED]> wrote:
Robert, please correct me if I'm wrong here. I'm just getting to writing the
QSG section on matrices...

You seem on track to me.

OpenGL books do use M x v  ordering vs. the OSG's v x M.

OSG started off use post multiplication I guess because that's what we
were used to, we did discuss changing a number of years back but there
was non consensus on changing so we stuck with what we have.

I do still wonder about changing it to be consistent with OpenGL books.


Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to