On 2/23/07, Paul Martz <[EMAIL PROTECTED]> wrote:
Robert, please correct me if I'm wrong here. I'm just getting to writing the QSG section on matrices...
You seem on track to me. OpenGL books do use M x v ordering vs. the OSG's v x M. OSG started off use post multiplication I guess because that's what we were used to, we did discuss changing a number of years back but there was non consensus on changing so we stuck with what we have. I do still wonder about changing it to be consistent with OpenGL books. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
