Leif Delgass wrote:
>> 2) Fix this atrocity in the code for GLee:
>>
>> #include <gl\GLee.h>          // (no need to link to gl.h)
>> ...
>>
>> Use of backslashes as path delimiters in the code claiming to be
>> cross-platform should be punishable by death. This thing will never work
>> right on anything but Windows.
>>
>> Regards,
>>
>> Jan
>>
> 
> Yeah, that was like fingernails on a blackboard when I saw it. ;) Not
> only that, it should be <GL/GLee.h> if it is intended to be installed
> alongside gl.h.  I emailed the library author to point that out.

Not only is it not portable, it's not even valid code; t'would require a
double-backslash just to be compilable.

cheers
-- mew
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