Leif Delgass wrote: >> 2) Fix this atrocity in the code for GLee: >> >> #include <gl\GLee.h> // (no need to link to gl.h) >> ... >> >> Use of backslashes as path delimiters in the code claiming to be >> cross-platform should be punishable by death. This thing will never work >> right on anything but Windows. >> >> Regards, >> >> Jan >> > > Yeah, that was like fingernails on a blackboard when I saw it. ;) Not > only that, it should be <GL/GLee.h> if it is intended to be installed > alongside gl.h. I emailed the library author to point that out.
Not only is it not portable, it's not even valid code; t'would require a double-backslash just to be compilable. cheers -- mew _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
