Hi Zach,

El Miércoles, 28 de Febrero de 2007 16:54, Zach Deedler escribió:
> Just modifying the texture to have 0 or 1 alpha values didn't work.

I'm just curious: what artifacts do you see now?

> Also, I looked at this same tree using VTree (a graphics API), and it
> doesn't have the same problem.  This is weird because Multigen Creator does
> show the problem.  So, somehow VTree is doing what we want to do, without
> being given any extra information.  I know it doesn't just reject alpha
> values between 0 and 1 because we have other objects that have alpha values
> between 0 and 1 show up just fine (vehicles). 
> VTree:
>  
> I can try changing AlphaFunc, but how can I detect that I want to do this
> for only my trees, as VTree does?   Anybody know?

Does VTree have a special "tree node"?

Alberto
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