Hi Zach, El Miércoles, 28 de Febrero de 2007 16:54, Zach Deedler escribió: > Just modifying the texture to have 0 or 1 alpha values didn't work.
I'm just curious: what artifacts do you see now? > Also, I looked at this same tree using VTree (a graphics API), and it > doesn't have the same problem. This is weird because Multigen Creator does > show the problem. So, somehow VTree is doing what we want to do, without > being given any extra information. I know it doesn't just reject alpha > values between 0 and 1 because we have other objects that have alpha values > between 0 and 1 show up just fine (vehicles). > VTree: > > I can try changing AlphaFunc, but how can I detect that I want to do this > for only my trees, as VTree does? Anybody know? Does VTree have a special "tree node"? Alberto _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
