Hi Paul,

Try setting the initial bounding box of the drawable using the
"setInitialBound()" method. The initial bounding box will  be added to
the computed bounding box. So just set it to a large enough value.
Alternatively, you could use ComputeBoundingBoxCallback to specify the
correct bounds.

-Farshid

On 2/28/07, Paul Martz <[EMAIL PROTECTED]> wrote:


Hi folks -- I have a Geode with a single Drawable containing a one-vertex
point primitive. It's bounding box has zero area, so it is culled and
doesn't render.

I can make the problem go away with:    geode->setCullingActive( false );

This is undesirable because it means the primitive is never culled, not even
when outside the view volume.

Are there other ways to deal with this issue? For example, it seems like a
better solution would be to add a new Drawable method to allow setting a
minimum bounding volume dimension.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466

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