Hi Paul, Try setting the initial bounding box of the drawable using the "setInitialBound()" method. The initial bounding box will be added to the computed bounding box. So just set it to a large enough value. Alternatively, you could use ComputeBoundingBoxCallback to specify the correct bounds.
-Farshid On 2/28/07, Paul Martz <[EMAIL PROTECTED]> wrote:
Hi folks -- I have a Geode with a single Drawable containing a one-vertex point primitive. It's bounding box has zero area, so it is culled and doesn't render. I can make the problem go away with: geode->setCullingActive( false ); This is undesirable because it means the primitive is never culled, not even when outside the view volume. Are there other ways to deal with this issue? For example, it seems like a better solution would be to add a new Drawable method to allow setting a minimum bounding volume dimension. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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