I have a very large model which I want to render in a
more efficient manner.  What I have is this:

(1) Vec3Array with the vertices's of my model.  Where
each vertex is listed ONLY once.
(2) An int[] array with integer indices's into my
Vec3Array model that build the triangle polygons to
give my model it's surface.

Now my questions is this:  What are the more efficient
classes and their methods (in osg*) to construct this
very large model and render it in OpenSceneGraph?

Thanks,
Jeremy


 
____________________________________________________________________________________
Do you Yahoo!?
Everyone is raving about the all-new Yahoo! Mail beta.
http://new.mail.yahoo.com
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to