I have a very large model which I want to render in a more efficient manner. What I have is this:
(1) Vec3Array with the vertices's of my model. Where each vertex is listed ONLY once. (2) An int[] array with integer indices's into my Vec3Array model that build the triangle polygons to give my model it's surface. Now my questions is this: What are the more efficient classes and their methods (in osg*) to construct this very large model and render it in OpenSceneGraph? Thanks, Jeremy ____________________________________________________________________________________ Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail beta. http://new.mail.yahoo.com _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
