One thing that improved a lot my database paging was to convert all loaded
models textures from jpeg to dds. I found that calling the jpeg plug-in
makes big performance drops for the database pager.
Another advice is be to upgrade to a latest version of OSG. :)

On 3/3/07, Zach Deedler <[EMAIL PROTECTED]> wrote:

Hello osg-pagers,

I have a paged database that I'm trying to improve performance with.
OS: Windows XP
CPU: dual-core Pentium D
Video: GeForce 7800 GTX
OSG: 1.0

The biggest problem I'm seeing is mult-frame hitching.  I haven't narrowed
down the source of the problem.  Anybody have any ideas?  I'm interested
to
know in others experiences with paging, and how to optimize it.

Do you think setting the pager to one CPU, and the viewer to the other CPU
would help?  Currently, I do nothing with affinity.

Thanks a lot!

Zach

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