See the code entry in my FAQ

http://www.3dscenegraph.com/osg/osg_faq_1.htm#f49




Best Regards


Gordon

__________________________________________________________

Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com


__________________________________________________________

Telephone (Cell): (+1) 214-477-8914
Telephone (Work): (+1) 703-437-7651


"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jeremy
Sent: Thursday, March 08, 2007 10:13 AM
To: osg users
Subject: [osg-users] Polygon Mode Equivalence


In osg, what's the equivalent code setup as the OpenGL
call of:

glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);

Thanks,
Jeremy



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