Every scene graph I have worked with over the years provides one or more
motion/manipulator models to allow users to have the ability to move around
out the box

BUT most of these are fairly basic and generic.

In over 20 years I have never used one of the provided motion
motions/manipulators in an end application I have always written models
specific to the needs of the application and in my experience this is true
for most others. As every application has it own needs and requirements of a
motion model, take a flight simulator or driving simulator there are no
mouse's in them so the models as in OSG would not really do me no good. I
have a great model for flying a Euro fighter but its not going to do you any
good walking around an Urban simulation...

When I'm teaching  folks about scene graphs and particular API ( OSG, Vega,
Vega Prime , Performer, etc ) one of the first things I do is shown them how
to go about writing their own motion model

After all OSG is a frame work,(a sophisticated frame work) to allow you to
build a complex interactive synthetic worlds and only know how you need to
move around your synthetic world and thus OSG provides some basic but usable
models to get you moving.


But this boils down to this , if the motion models in OSG are not suitable
for you then simply write your own, and may be consider contributing the
model to OSG.. You have the source so you can see exactly how to create your
own..


Best Regards



Gordon

__________________________________________________________

Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com


__________________________________________________________

Telephone (Cell): (+1) 214-477-8914
Telephone (Work): (+1) 703-437-7651


"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura


  -----Original Message-----
  From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of lin
  Sent: Thursday, March 08, 2007 8:41 PM
  To: [email protected]
  Subject: [osg-users] A better Manipulator!


      There are several Manipulators in osgProduce::Viewer, but frankly
speaking they are not very well. A good Manipulator is a base function in 3d
application, but the osg beginners can not write a good Manipulator. Can osg
provide a better manipulator like google earth's manipulator in the future.






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