Hi Adrian,

>From a quick parsing of the output you gave, I think the problem is that Xcode is trying to build both i386 and ppc (for a Universal target), but it's failing in linking with ppc libraries.
Try to set the architecture to only i386 in the project info (Option + i for OpenSceneGraph in the project window) [I'm doing this w/o my mac, so I might give wonky window names :]

To use cmake on Osx :
1. download & install Osx version
2. open-up Terminal
3. cd to the parent of OpenSceneGraph svn check-out
4. mkdir build-osg && cd build-osg
5. cmake -G Xcode ..\OpenSceneGraph\   [make sure -G is the generator switch, cmake --help ]
6. ls -l [ there should have been generated OpenSceneGraph.xcode directory ]
7. open OpenSceneGraph.xcode

You will have to do this first with OpenThreads, it's exactly the same if you flip the names.

I hope this will helps you.

Cheers
Mihai

Adrian Egli wrote:
hi robert

sorry about my short email. i had two problems with the latest SVN version:
first is the build with Xcode under Mac OS/X tiger. i get the long link error. i tried to
link with a /System/Library/Frameworks/AGL.framework. but it doesn't help i still get these link errors. I have to say that i am a really new on OS/X. I had some chf left, and i buied a
MAC BOOK PRO dual intel.

second problem is, that i never used cmake. i tried to build with cmake . but i doesn't work. how should i try to build it with cmake.

thanks a have nice weekend, i go for snowboarding so i will be back monday

/adegli

2007/3/10, Robert Osfield <[EMAIL PROTECTED]>:
Hi Adrian,

I could parse your email easily, so am a bit losts to what platform
and build environment your are using.

Are you using cmake?  How did you run it?  What hardware are you working on?

Robert.

On 3/9/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
> hi i working on testing under osx. the SVN version under windows VS 2003
> works without any problems.
> but now under osX i cant compile it.
>
> nor with Xcode nor with cmake.
>
>
> Xcode :
>  can find
>
> (OpenThreads and Xcode ok)
>     cd
> /Users/PWD/dev/OPENSCENEGRAPH_CVS/OpenSceneGraph/Xcode/OpenSceneGraph
>     /usr/bin/g++-4.0 -o
> /Users/PWD/dev/OPENSCENEGRAPH_CVS/OpenSceneGraph/Xcode/OpenSceneGraph/build/OpenSceneGraph.build/Default/osgViewer.build/Objects-normal/ppc/osgViewer
> -L/Users/PWD/dev/OPENSCENEGRAPH_CVS/OpenSceneGraph/Xcode/OpenSceneGraph/build/Default
> -F/Users/PWD/dev/OPENSCENEGRAPH_CVS/OpenSceneGraph/Xcode/OpenSceneGraph/build/Default
> -F../../../OpenThreads/Xcode/OpenThreads/build/Default
> -F/Users/PWD/Library/Frameworks
> -F/Developer/SDKs/MacOSX10.4u.sdk/Library/Frameworks
> -filelist
> /Users/PWD/dev/OPENSCENEGRAPH_CVS/OpenSceneGraph/Xcode/OpenSceneGraph/build/OpenSceneGraph.build/Default/osgViewer.build/Objects-normal/ppc/osgViewer.LinkFileList
> -framework osgText -framework OpenGL -framework osg -framework osgUtil
> /Users/PWD/dev/OPENSCENEGRAPH_CVS/OpenThreads/Xcode/OpenThreads/build/Default/OpenThreads.framework/OpenThreads
> -framework osgDB -framework osgGA -arch ppc -Wl,-single_module
>
>
> cmake: what should i know, and how can i compile it. first time i have to
> use cmake
>
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