Hi Calin,
If you look closely, only that View has a PickHandler added to it. So
you use that as a basis for your experiments, once it's behaving how
you want it, you can apply other instances of the calss to the various
Views.
Salut
Mihai
Calin Negru wrote:
I've played a bit with the example. I managed to select
the object but I can do it only if the camera is really close to the
object and only in the lower-right view.
http://calinnegru.googlepages.com/MultipleCamerasSelect.jpg
On 3/13/07, Calin Negru <[EMAIL PROTECTED]
> wrote:
I've
just noticed the SVN version of osgmultiplecameras example is changed.
That's pretty close to what I'm looking the only problem with the
example is that it doesn't do picking inside windows i.e you can rotate
the model in the window even when the cursor is not on top of the
object. I'm still studying the code.
On 3/13/07, Calin Negru <
[EMAIL PROTECTED]> wrote:
Do
I use viewer->computeIntersections as usually when the viewer is
composite (available in SVN)?
How does it know in which of the two cameras I'm doing picking?
--
Calin Negru
--
Calin Negru
--
Calin Negru
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