Hi Calin,

If you look closely, only that View has a PickHandler added to it. So you use that as a basis for your experiments, once it's behaving how you want it, you can apply other instances of the calss to the various Views.

Salut
Mihai

Calin Negru wrote:
I've played a bit with the example. I managed to select the object but I can do it only if the camera is really close to the object and only in the lower-right view.
http://calinnegru.googlepages.com/MultipleCamerasSelect.jpg

On 3/13/07, Calin Negru <[EMAIL PROTECTED] > wrote:
I've just noticed the SVN version of osgmultiplecameras example is changed.  That's pretty close to what I'm looking the only problem with the example is that it doesn't do picking inside windows i.e you can rotate the model in the window even when the cursor is not on top of the object. I'm still studying the code.


On 3/13/07, Calin Negru < [EMAIL PROTECTED]> wrote:
Do I use viewer->computeIntersections as usually when the viewer is composite (available in SVN)?
How does it know in which of the two cameras I'm doing picking?

--
Calin Negru



--
Calin Negru



--
Calin Negru

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