hello every one:
I'm implementing a hardware occlusion-query based occlusion culling algorithm
for osg.
I have build a group of boundingbox as occludee which is under a smaller camera
node , how to disable collision detect which is cast by a camera manipulator on
these node ?
thanks ,thanks wangmiao _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
