HI Wangmiao,

The OSG supports TraversalMask/NodeMasks, so for the nodes you'll need
to set a node mask that the traversal mask set on the camera
manipulators intersection traversal ignores.

Robert.

On 3/14/07, wangmiao <[EMAIL PROTECTED]> wrote:
hello every one:
I'm implementing a hardware occlusion-query based occlusion culling algorithm 
for osg.
I have build a group of boundingbox as occludee which is under a smaller camera 
node , how to disable collision detect which is cast by a camera manipulator on 
these node ?
                                               thanks ,thanks wangmiao
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