Hi Robert,

On 3/14/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Normally they will go into the same RenderBin, but if you nest a
subgraph within a RenderBin then all internal RenderBin references
within this RenderBin will be nested as well using new RenderBin's.  I
hope that makes sense, without a pen and paper its hard to explaion.

Yeah, I noticed that, but I wasn't sure whether it's by design or not.
Wouldn't it be better if RenderBins were not nested? This way, if you
set two objects in different subraphs to use the transparent bin, they
will be drawn together, regardless of the render bins above them. The
nesting of RenderStages can still be performed by using CameraNode's.

Maybe RenderStage should have a cache that maps a bin number/name pair
to a RenderBin object? However, I don't understand all the code that
goes on with RenderBin, so I'm sure it's more complicated than that.

-Farshid
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