Hi Jeremy, Yeah, I'm trying to figure out how to create discrete levels of detail, within the file, and have it animate fluently in the transition. Doesn't the cal3d_miniviewer use OpenGL, though, and not OpenSceneGraph?
We use the 3DS Max exporter, but I don't believe it allows for LODs. Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy L. Moles Sent: Thursday, March 15, 2007 15:40 To: osg users Subject: Re: [osg-users] cal3d LODs On Thu, 2007-03-15 at 15:27 -0400, Zach Deedler wrote: > Hello osg-animators, > > Sorry about all the emails recently. I'm just trying to finish up a > project. Thanks for all the help. It has saved me some time, and > thus gained me some sleep. > > I know this isn't the place to discuss cal3d, but this place has the > smartest people, and maybe some people have some experience with cal3d here. > > Has anyone played around with creating LODs for Cal3d or ReplicantBody > models? We have some nice cal3d models, but they have too much geometry. Palle Raabjerg and I recently attempted to rewrite the Blender exporter--and I know he had a whack at creating a better LOD algorithm--but I'm not sure he had enough time to make it really functional. If you're using one of the other exporters however, it may work a lot better. :) The model format itself supports LOD (fire up the cal3d_miniviewer and use the 1-9 keys), it's just a matter of exporting it correctly. > Thanks. > > > Zach > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
