Hi Jeremy,

Yeah, I'm trying to figure out how to create discrete levels of detail,
within the file, and have it animate fluently in the transition.  Doesn't
the cal3d_miniviewer use OpenGL, though, and not OpenSceneGraph?

We use the 3DS Max exporter, but I don't believe it allows for LODs.


Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy L. Moles
Sent: Thursday, March 15, 2007 15:40
To: osg users
Subject: Re: [osg-users] cal3d LODs

On Thu, 2007-03-15 at 15:27 -0400, Zach Deedler wrote:
> Hello osg-animators,
> 
> Sorry about all the emails recently.  I'm just trying to finish up a 
> project.  Thanks for all the help.  It has saved me some time, and 
> thus gained me some sleep.
> 
> I know this isn't the place to discuss cal3d, but this place has the 
> smartest people, and maybe some people have some experience with cal3d
here.
> 
> Has anyone played around with creating LODs for Cal3d or ReplicantBody 
> models?  We have some nice cal3d models, but they have too much geometry.

Palle Raabjerg and I recently attempted to rewrite the Blender exporter--and
I know he had a whack at creating a better LOD algorithm--but I'm not sure
he had enough time to make it really functional. If you're using one of the
other exporters however, it may work a lot better. :)

The model format itself supports LOD (fire up the cal3d_miniviewer and use
the 1-9 keys), it's just a matter of exporting it correctly.

> Thanks.
>  
> 
> Zach
> 
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> 

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