2^32 = 4,294,967,296 = 4.2GB. Is that the size of the file? Zach
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wojciech Lewandowski Sent: Friday, March 16, 2007 11:01 To: osg users Subject: Re: [osg-users] Overcoming osga 4GB limit ? RAM use seemed to be below 2GB. I meant 4GB limit of disk file space. At least this is what it looked like. OSGDEM produced 4GB archive and then crashed.... But increased memory limit brings some hope for file limit. Maybe we will try 64 bit Windows then... Thanks, Wojtek ----- Original Message ----- From: Zach Deedler <mailto:[EMAIL PROTECTED]> To: 'osg users' <mailto:[email protected]> Sent: Friday, March 16, 2007 2:33 PM Subject: RE: [osg-users] Overcoming osga 4GB limit ? Hi Wojtek, The limit for a process on win32 is 2GB. There are ways to up it to 3GB, though, if you haven't tried that. http://msdn2.microsoft.com/en-us/library/ms791558.aspx On 64-bit windows the process limit is 7,152GB Zach _____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wojciech Lewandowski Sent: Friday, March 16, 2007 06:01 To: osg users Subject: [osg-users] Overcoming osga 4GB limit ? Hi everybody, We hit 4GB limit in OSGA archive generated from osgdem. Did anyone try building larger archives on 64 bit systems ? I suspect that 64 bit Linux will be Ok but we work in Windows environment. Did anyone try passing 4GB limit on 64 bit Windows ? Do I need to recompile OSG for 64 bit code ? Does anyone know if there is a way to extract ive files from this uncompleted 4GB OSGA archive ? OSGDEM have worked for 3 days till it crashed at level 9 ... we would like to see if earlier levels look right. Thanks in advance for all feedback, Cheers, Wojtek Lewandowski _____ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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