1) You could use osgconv to convert your 3ds file out to .osg. 2) Or, in your app, you could call: osgDB::Registry::instance()->writeNode( *(root.get()), "filename.osg" ); There are many benefits to the .osg format. It is compatible across OSG releases (unlike .ive) and it is ASCII text so is easily editable and useful for debugging. Conversely, because it is a text file, it is not the most efficient format. I don't know about the animation benefit you mentioned? Once loaded into a scene graph, anything can be animated; the file format is irrelevant, right? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calin Negru Sent: Monday, March 19, 2007 9:00 AM To: osg users Subject: [osg-users] 3DS Max models to '.osg' I don't have problems loading 3ds files in OSG, however I was wandering if there is a way to export models to osg files. Are there any other advantages in using the osg file format beside animation? thanks -- Calin Negru
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