To export models directly from 3DS to an osg format (osg or ive), you can use osgExp :
http://www.openscenegraph.com/osgwiki/pmwiki.php/OSGExp/OSGExp On 3/19/07, Paul Martz <[EMAIL PROTECTED]> wrote:
1) You could use osgconv to convert your 3ds file out to .osg. 2) Or, in your app, you could call: osgDB::Registry::instance()->writeNode( *(root.get()), "filename.osg" ); There are many benefits to the .osg format. It is compatible across OSG releases (unlike .ive) and it is ASCII text so is easily editable and useful for debugging. Conversely, because it is a text file, it is not the most efficient format. I don't know about the animation benefit you mentioned? Once loaded into a scene graph, anything can be animated; the file format is irrelevant, right? Paul Martz *Skew Matrix Software LLC* http://www.skew-matrix.com 303 859 9466 ------------------------------ *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Calin Negru *Sent:* Monday, March 19, 2007 9:00 AM *To:* osg users *Subject:* [osg-users] 3DS Max models to '.osg' I don't have problems loading 3ds files in OSG, however I was wandering if there is a way to export models to osg files. Are there any other advantages in using the osg file format beside animation? thanks -- Calin Negru _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- Serge Lages http://www.magrathea-engine.org
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