I'll see what I can find. I'll just print out the available time every frame. Thanks for the idea.
Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Saturday, March 17, 2007 08:17 To: osg users Subject: Re: [osg-users] Thread flow Hi Glenn, On 3/14/07, Glenn Waldron <[EMAIL PROTECTED]> wrote: > Don't give up! I for one am very interested in seeing where this > research leads you. One observation is that "check for enough time" in > the draw{} block does use the osg::Timer, which uses > QueryPerformanceCounter on Windows, which has been shown to be unreliable in a multi-core environment. > Maybe that block is getting too large a timeslice. Interesting obvservation, one could output how long each frame gives over to downloading graphics objects, if it suddenly shoots up over a couple of ms then you know what is amiss. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
