I download and analyze the new osgViewer library. I realize that 
CompositeViewer allows only adding Views but not enabling or disabling or 
removing them. What i want to do is, generate multiple views (possibly with 
more than one cameras-slaves) of same scene and during execution only one of 
them will be active (for example, inside view of car). During simulation, i 
want to change the active view (in the same window) to another view (which may 
be outside view of car). It is necessary to create two viewer and call frame() 
method of only one that is active in that time to make this?
 
Thanks
 
Aydin
 
 
 
 
 
 
 
From: Robert Osfield <robert.osfield_at_gmail.com 
<mailto:robert.osfield_at_gmail.com?Subject=Re:%20[osg-users]%20Multiple%20Viewer%20problem%20with%20single%20render%20surface>
 > 
Date: Tue Mar 13 2007 - 01:30:11 PST


Hi Aydin, 


I'm afraid you are demand a bit more from osgProducer::Viewer that is 
provides for - its entirely geared around mananging one view onto the 
scene, the multiple camera support is just to support multiple 
coordinate graphics outputs such as used in sims. 


The new osgViewer library now in Subversion now directly supports 
multiple views on the same scene via the new CompositeViewer class. 
This class allows you to compose your viewer from one or more views on 
to one more scenes, with all sharing of using separate graphics 
windows. Each of the different views can have its own camera 
manipulator to allow independent view interaction, or you just set 
each views main camera view matrix directly. 


Robert. 


On 3/13/07, Aydin OKUTANOGLU <[EMAIL PROTECTED]> wrote: 
> 
> Hi, 
> 
> I developing an application utilizing the OSG. One of our application 
> requirements is to display the scene from different camera configurations. 
> For example from inside the car, and from outside the car, etc. i create a 
> osgProducer::Viewer for each of these views and set same scene data to each 
> of them. User can switch from one view to another with some input. Also we 
> use same render surface for all viewers. Before we getting to osg 1.2, every 
> thing works fine. However, with osg 1.2 only firstly realized and rendered 
> viewer works corrent, and later viewers do not display textures of scene. 
> 
> Does anyone has an idea for this case? 
> 
> Thanks. 
> 
> Aydin 
> 
> 


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