> ========= pointLight and glMaterial ========= > overall: 22 mil. vertex/second > perStrip(4vertices): 15 > perTriangle: 10 > perVertex: 5
That's about the falloff I'd expect. As dramatic as that may seem, 5meg verts/sec may well be acceptable for many applications. -Paul _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
