Hi Paul,

Thanks for the info.

The reason I ask is because my company is investigating doing snow plowing.
So we are wondering if dynamically deleting and adding vertices is possible
in real-time, or do we choose switch nodes, or dynamic texturing.

Is Phase III a possibility to this SBIR?

Thanks.


Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Saturday, March 24, 2007 22:32
To: 'osg users'
Subject: RE: [osg-users] osgTDS real-time?

Hi Zach -- Phase II of this SBIR is near completion; the last deliverable is
the OSG Quick Start Guide documentation that I'm feverishly trying to wrap
up. All the software is complete at this time.

We call this software "real-time" because it deforms the terrain during load
from disk. There is of course some non-zero cost associated with this
deformation, but since most terrain databases load terrain tiles in a
background thread (like the OSG database pager) the extra cost to modify the
terrain isn't noticeable. If you were to use this software for something
like snow plowing, the deformation cost might be more noticeable. I imagine
there might be some "low-hanging fruit" optimizations that would help.

Another issue is that the software is currently implemented as an OSG
plugin, obtaining input as unprocessed terrain from disk. For the use cases
you mentioned, the software would need to be modified to reprocess an
existing scene graph, accumulating multiple deformations. This would be a
minor change.

As currently implemented, the software uses a Gaussian blur as the
deformation filter to create "hills" or "valleys" as needed to fit the
elevations of target models. The filter could be changed so that the
deformation takes the form of a crater, as long as you can express that
deformation procedurally.

If you have other questions regarding this project, don't hesitate to ask.

Later,
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466




> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Zach 
> Deedler
> Sent: Saturday, March 24, 2007 4:00 PM
> To: 'osg users'
> Subject: [osg-users] osgTDS real-time?
> 
> Hey,
> 
> I just noticed the osg Terrain Deformation Software on the website.  
> Has this SBIR gone on to Phase II?  Can this software be used to 
> create deformations in real-time?  For example, snow plowing, 
> bull-dozing, craters, etc.?
> 
> Thanks
> 
> 
> Zach
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/

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