Thanks Paul,

I guess I'd need to create a bunch of textures to replicate the database
accurately. 


Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Sunday, March 25, 2007 19:24
To: 'osg users'
Subject: RE: [osg-users] convert db to height map

I don't know of any OTS tools for this, but one way to do it would be to
create a 2D array of rays parallel to the DB up vector, then use the old
osgUtil::IntersectVisitor to find the intersection points. Your heightfield
is just the results of those intersections. It would be brute force but OK
for an offline process.
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Zach 
> Deedler
> Sent: Sunday, March 25, 2007 5:11 PM
> To: 'osg users'
> Subject: [osg-users] convert db to height map
> 
> Hello,
> 
> Anybody know if there are tools to convert a database to a series of 
> height maps?
> 
> Zach
> 
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