Hi guys:
I'm using gdal-132 and osgdem (OSG1.2) to build a 2x2 texture mosaic, using:
osgdem --xx 1 --yy 1 -d height_2k.tif
--xt 0 --yt 0 -xx 1 -yy 1 -t tex00_1k.tif
--xt 0 --yt 1024 -xx 1 -yy 1 -t tex01_1k.tif
--xt 1024 --yt 0 -xx 1 -yy 1 -t tex10_1k.tif
--xt 1024 --yt 1024 -xx 1 -yy 1 -t tex11_1k.tif
-l 2 -v 0.001 -o test.ive -o test.osga
When I visualize the scene, the problem is that there exists a texture
shifting (curiously, only in x-direction) when changing from a LOD level
to another.
I have read a similar problem in a post from Gert van Maren last
December, but I have not read any solution. Any idea?
Thanks in advance.
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