Hi Lucas, On 3/27/07, wsacul <[EMAIL PROTECTED]> wrote:
Does anyone have any 1.2 compatible code that will do a fisheye or wide angle lense effect? I'm playing around with osgdistortion right now but I'm not able to get it to do what I want.
The code isn't compatible with 1.2, as it relies upon the osgViewer which is only in the SVN version of the OSG, but it does illustrate the what you need... The new osgdistortion example has a code path for creating distortion correction for a full sphere use 6 separate cameras rendering the 6 sides of a texture cubemap, then a final camera to composite the cubemap into a single distortion corrected image for a projector mounted in the base of the sphere. osgdistrtion --dome mymodel.osg Alternatively if you want to see the 6 camera use: osgdistrtion --faces mymodel.osg Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
