Hello Robert,
   
  Thanks for the reply. We have tried the program on different cards, it has 
worked on NvidiaFX5600, NvidiaGo7800, Mobility Radeon9200 , but has failed on 
relatively newer Quadro 1300 and Millenium, amongst other professional cards.
  Moreover, if we replace the same image with the image used in the example 
texture2D, the example program works on an intel built-in graphic card on 
Windows XP, but almost the same code does not work on that machine, when used 
with Qt or WxWidgets, which leads me to believe that there may be something 
wrong with the OpenGL (QGLWidget) window initialization (though since the same 
executable is working on other machines so it can't be the code alone that has 
the problem). The solution may be relatively simple, but nothing we have tried 
so far has worked, so I am looking for possible causes of this problem.
   
  Regards
  +Wasi
  
Robert Osfield <[EMAIL PROTECTED]> wrote:
  Hi,

On the machines that the texturing don't work it would be worth
checking to see if the TextureRectangle extension is supported. What
hardware is that doesn't work? Do you get any errors?

Robert.

On 3/26/07, S.Wasi Mohsin Raza wrote:
> Hello,
>
> I'm having a serious issue using textures in my 3d application that is using
> osglib. the code is using TextureRectangle class of osg. Instead of
> displaying the texture mapped rectangle, it shows a white rectangle without
> any texture. This does not happen on all computers. The application works
> fine and displays the texture correctly on my development machine.
>
> Platform: Windows XP, Visual C++ 2003, osglib 1.2
> Other libraries used: MFC, Qt
>
> Please help!
>
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