Hi Mike -- I recall discussing with you the concept of building the dependencies with VS8. You even sent me your cookbook for it. However, this has been constantly back-burnered. I don't know of anyone who has tackled it yet. I don't see any need to distribute binaries built with 7.1. However, I would suggest that we keep the current OSG 1.2 / VS 7.1 installer package around on the Wiki, even after you create one built with VS8. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Wednesday, March 28, 2007 11:58 AM To: [email protected] Subject: [osg-users] moving to VS8 Hi all, So I'm finally getting to the point where I'm doing OSG stuff under VisualStudio 8. I know, late to the party (fashionably so, yeah that's it!) I'm planning for my next installer build to use VS8, but a couple questions. * Would anyone continue to need the VS7.1 build as well? Dont expect it be painful to do both, but subtly different installers could be confusing to downloaders, and why do unnecessary work? <insert rant on MS gratuitous incompatibilities here> * Has anyone assembled a 3rdParty dependencies package for VS8 along the lines of 3rdParty_Win32binaries_2005_05_10.zip (which is for VS7.1)? I don't see it on http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/Dependencies * I've been out of the loop on the cmake build system development. Is there some quickstart info, or is it obvious? (didn't see mention on the wiki.) cheers -- mew
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