Hi Andreas,

Normally nested cameras would render just fine.  There is enough funky
stuff you are doing with SceneView and the scene graph for me to
really have little clue whats going on.

Robert.

On 4/3/07, Andreas Goebel <[EMAIL PROTECTED]> wrote:
Hi Robert,

just one more Question: I have a HUD-Node in my scenegraph. This
HUD-Node simply gets left out when rendering to the image with the
screenshot-camera.
Is there a switch to enable nested cameras?

Thanks for your help,
Andreas

Andreas Goebel schrieb:
> Hi Robert,
>
> it seems to be the copy-constructor that messed things up.
>
> If I set up the screenshot-camera manually:
>
> osg::ref_ptr<osg::Camera> oldcamera = sceneView->getCamera();
>    camera->setClearColor(oldcamera->getClearColor() );
>    camera->setClearMask(oldcamera->getClearMask() );
>    camera->setColorMask(oldcamera->getColorMask() );
>    camera->setTransformOrder(oldcamera->getTransformOrder() );
>    camera->setProjectionMatrix(oldcamera->getProjectionMatrix() );
>    camera->setViewMatrix(oldcamera->getViewMatrix() );
>
> and then attach the scenegraph to it, afterwards attach the camera to
> the sceneview, and then turn everything back to normal by setting the
> old scene-graph (that doesn´t have the camera), everything works fine.
>
> I get a maximum-resolution of 4000 pixels.
>
>


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