Hi Robert,
Robert Osfield schrieb:
Thanks for reporting this bug, indeed the
osg::BufferObject::flushDeletedBufferObjects(..) was never called from
SceneView like is should have been, I have just added this to my
version of the OSG and will check it in later once everything is
built.
I have had to modify both the include/osg/BufferObject header changing
flushDeletedBufferObjects to static, and adding a call to it in
SceneView::flushDeletedGLObjects.
Thanks for confirming my assumptions -- I fixed my local copy of osg the
same way and I can confirm that the memory-leak is gone. Oh yeah, this
was a hard one to find :)
Thanks again,
Stephan
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