HI Emmanuel, Do you have problems with standard OSG examples?
Robert. On 4/4/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote:
hmmm... well, in fact, the same happens with the release version of OpenThreads... I guess I have a big problem somewhere, but I don't see how you could help :-( snif... I starting to hate multithreading... lol Emmanuel. ---------- Forwarded message ---------- From: Emmanuel Roche <[EMAIL PROTECTED]> Date: 4 avr. 2007 14:31 Subject: Error deleting Win32MutexPrivateData in OpenThreadsWin32d.lib To: OSG Users <[email protected]> Hello there, I'm trying to build a full debug version of my application, and I'm facing a strange problem : when linking againsthe debug version of OpenThreads on windows, I have an error in the HandleHolder destructor (in handleholder.h) when deleting some OpenThreads::Mutex objects. The problem apparently doesn't happen if I use new/delete instead of objects on the stack, butI cannot use the heap everywhere ! and, in addition, some other objects containing a mutex on the stack lead to the same problem (for example when destroying an osg::Block...) Did anyone already faced this problem ? if yes, how do I solve this ?... regards, Emmanuel _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
