What I actually need to document is how you build an OSG application in Mac
OS X using Xcode. If I understand correctly, the Xcode user (developer)
doesn't really need to know where the header and library files are, he just
tells Xcode "I want to use the OSG framework" and everything else just
works. Is that right?

If I'm correct, then I'm sorry I got this thread off on the wrong track WRT
Mec OS X. :-(
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Stephan Huber
> Sent: Saturday, April 07, 2007 1:56 AM
> To: osg users
> Subject: Re: [osg-users] Library directory platform names?
> 
> Hi,
> 
> James E. Hopper schrieb:
> > In OS X its
> >
> > libraries (frameworks in mac speak) are in /Library/Frameworks  the 
> > plugins and data go in
> >
> > Library/Application Support/OpenSceneGraph
> you can even bundle the libraries with your application, so 
> no additional installation is necessary. I think the libs 
> work also from ~/Library/Frameworks and the additional data 
> (plugins, etc) from your application-bundle and or from 
> ~/Application Support/OpenSceneGraph
> 
> IMHO there is no automatic installation process, you put the 
> libraries where you want to :)
> 
> Stephan
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