What I actually need to document is how you build an OSG application in Mac OS X using Xcode. If I understand correctly, the Xcode user (developer) doesn't really need to know where the header and library files are, he just tells Xcode "I want to use the OSG framework" and everything else just works. Is that right?
If I'm correct, then I'm sorry I got this thread off on the wrong track WRT Mec OS X. :-( -Paul > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Stephan Huber > Sent: Saturday, April 07, 2007 1:56 AM > To: osg users > Subject: Re: [osg-users] Library directory platform names? > > Hi, > > James E. Hopper schrieb: > > In OS X its > > > > libraries (frameworks in mac speak) are in /Library/Frameworks the > > plugins and data go in > > > > Library/Application Support/OpenSceneGraph > you can even bundle the libraries with your application, so > no additional installation is necessary. I think the libs > work also from ~/Library/Frameworks and the additional data > (plugins, etc) from your application-bundle and or from > ~/Application Support/OpenSceneGraph > > IMHO there is no automatic installation process, you put the > libraries where you want to :) > > Stephan > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
