Hi Paul, I encourage you to watch the tutorials I posted here: http://www.openscenegraph.com/index.php?page=Tutorials.MacOSXTips
I think this will get us on close to the same wavelength. I should be able to fill in the gaps with any followup questions you have. -Eric What I actually need to document is how you build an OSG application in Mac OS X using Xcode. If I understand correctly, the Xcode user (developer) doesn't really need to know where the header and library files are, he just tells Xcode "I want to use the OSG framework" and everything else just works. Is that right? If I'm correct, then I'm sorry I got this thread off on the wrong track WRT Mec OS X. :-( -Paul _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
