Hi Paul,
I encourage you to watch the tutorials I posted here:
http://www.openscenegraph.com/index.php?page=Tutorials.MacOSXTips

I think this will get us on close to the same wavelength. I should be
able to fill in the gaps with any followup questions you have.

-Eric



What I actually need to document is how you build an OSG application in Mac
OS X using Xcode. If I understand correctly, the Xcode user (developer)
doesn't really need to know where the header and library files are, he just
tells Xcode "I want to use the OSG framework" and everything else just
works. Is that right?

If I'm correct, then I'm sorry I got this thread off on the wrong track WRT
Mec OS X. :-(
  -Paul
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